Course TypeCourse CodeNo. Of Credits
Foundation CoreSCC2VA1044

Semester and Year Offered: Winter semester, semester long, workshop, seminar and practice based.

Course Coordinator and Team: SANTHOSH S.

Email of course coordinator:

Pre-requisites: The course is for Visual Art students only

Aim: One of the basic objectives of this course is to introduce students to the history of ‘new’ media, which will enable them to engage with the contemporary practices in the field more critically and creatively. Further, it introduces to students the ways in which ‘digital culture’ has altered the notions of the real and reality in order to generate a critical consciousness regarding the tools they use. Basics of interface design and computer graphics will be studied from a semiotic point of view. The history of 'new media' art will be studied with a focus on its germination in the early 20th century. The roots of 'digital art' will be glanced at through some select early art exhibitions. The nature of digital devices will be explored through trivial examples of algorithm design and basics of computer programming.

Course Outcomes:

On successful completion of this course students will be able to:

1. Become a critical consumer of digital technology.

2. Aware of the historical lineages of digital culture.

3. Develop a deep consciousness of the software tools they use.

4. Engage in interactive and experimental art practices.

Brief description of modules/ Main modules:

Lecture, Seminar, workshop, practice and research based classes. This course will involve a heavy schedule of practice, presentations and critical discussions among the students.

Technology and Skill: This module will explore the conceptual understanding of technology and its relations to skill as embedded practice.

What is New media: This module will explore the question of ‘what is new media’ from different viewpoints by engaging with the readings of different media theorists to get a multi layered approach to understand new media.

New Media Art: This module traces historically various art practices that can be conceptualised as ‘new media art’ though various thematic categories such as kinetic, networks, surveillance, emergent systems, simulacra, simulation etc.

Algorithmic visual composition: This is a practice module where students will learn to program their visual and interactive compositions using the ‘Processing’ tool -- open source software. They will learn an algorithmic approach to the design problem to compose their generative artistic projects.

Assessment Details with weights:

  • LITERATURE Review - Total 30 Points (Due first week of Sept. result issued last week of Sept.)
    • - Comprehension - 20 Points
    • - Interpretation - 10 Points
  • DESIGN WORK AND FIELD RECORDING - 20 Points (Due last week of Sept. result issued mid Oct.)
  • GRAPHICS (Composition + Commenting) - 40 Points (Due first week of November, result issued with end term assessment)
  • PARTICIPATION - Total 10 Points

Reading List:

Excerpts from the following:

  • Heidegger, Martin. "The Question Concerning Technology (1954) . PDF file
  • Gere, Charlie. "Digital Culture" . (2002, 2008) : Reaktion Books. Print
  • Manovich, Lev. "The Language of New Media." (2001) : MIT Press . Print
  • Manovich, Lev. "Software takes command".
  • The Ars Electronica catalogue 2003 - "Code -The Language of Our Time". Ed
  • Gerfried Stocker, Christine Schöpf.. (2003) .Hatje Cantz.
  • MacKenzie, Donald. "Marx and the Machine" . Technology and Culture, Vol. 25,
  • No.3. (Jul., 1984): 473-502.
  • Reas, Casey and Fry, Ben. "Processing: a programming handbook for visual
  • de Saussure, Ferdinand. "Third Course of Lectures on General Linguistics"
  • (1910).
  • Kay, Alan and Goldberg, Adele. "Personal Dynamic Media" . Computer 10(3):31–
  • 41.(March, 1977).
  • Kay, Alan. “ User Interface: A Personal View ” -- in The Art of Human-
  • Computer Interface Design. (1989).
  • Nake, Frieder. "Data, information, and knowledge - a semiotic view of
  • phenomena of organization" .(2001).
  • Nake, Frieder and Grabowski, Susanne. "The Interface as Sign and as
  • Aesthetic Event." “Aesthetic Computing” .(2006).
  • Kittler, Friedrich . "There is No Software" . in Stanford Literature Review.
  • 9,1, Spring (1992).
  • Kittler, Friedrich and Ogger, Sara. "Computer Graphics: A Semi-Technical
  • Introduction" .( 2001).
  • Mateas, M. "Procedural Literacy: Educating the New Media
  • Practitioner." (2005).
  • Reas, Casey , McWilliams, Chandler & Lust. "Form+Code in Design, Art, and
  • Architecture" . (2010) Princeton Architectural Press .
  • Art and Electronic Media (Themes & Movements) : Edward A. Shanken / Phaidon
  • Press.
  • Dietrich, Frank. “Visual Intelligence: The First Decade of Computer Art
  • (1965-1975)” .Leonardo, Vol. 19, No. 2 (1986)
  • Tekstura - Russian Essays on Visual Culture : Alla Efimova, Lev Manovich /
  • University of Chicago press (Oct 1993).
  • Gosling, James. "Java: an Overview " . The Java White paper (1995).
  • Art, Time and Technology : Charlie Gere / Berg Publishers (2006).
  • The New Media Reader: Noah Wardrip-Fruin and Nick Montfort / The MIT Press, Cambridge and London, (2003).
  • Variantology 1 - On Deep Time Relations of Arts, Sciences and Technologies: Siegfried Zielinski (Editor), Silvia Wagnermaier (Editor) (2007).
  • Mumford, Lewis. "Technics and Human Development." The Myth of the Machine (Volume 1) . Harcourt Brace Jovanovich . (1967) .
  • Technics and Civilization : Lewis Mumford (1969).
  • The Whale and the Reactor: A Search for Limits in an Age of High Technology : Langdon Winner.
  • Latour, Bruno. "A Cautious Prometheus? A Few Steps Toward a Philosophy of Design (with Special Attention to Peter Sloterdijk) ". ( 2008)
  • Licklider, J.C.R. & Taylor, R. "The computer as a communication device" .
  • Science and Technology . (April, 1968)
  • Licklider, J.C.R. “Man-Computer Symbiosis”. IRE Transactions on Human
  • Factors inElectronics, volume HFE-1 (1960)
  • Kittler, Friedrich . "The History of Communication Media" . Ctheory.( 1996)